You live on the edge of the village, not too far from the center of town but closer to the forest that surrounds the village. What is it that you do?
[[I'm a stonemason|Stonemason]]
[[I'm a hunter|Hunter]]
[[I'm a farmer|Farmer]]
(set: $masontools to 1, $bow to 0, $arrows to 0, $farmtools to 0, $chisel to 1, $hammer to 1)
Ah yes, a stonemason. Carving rocks, making stone structures. You have strong muscles from working the stone. Given the tools and infinite time, you could carve an entire mountain by yourself.
However you haven't been able to do much, as lately your village has been attracting adventurers. Trouble, the lot of them.
[[I put up with them.|Option 1]]
[[They get on my nerves.|Option 2]]
(set: $masontools to 0, $bow to 1, $arrows to 15, $farmtools to 0, $shovel to 1)
Ah yes, a mighty hunter. Catching rabbits, hunting deer, occaisionally driving off dog-sized monsters. Pretty hard work, skinning your catches and selling the furs. You are excellent with a bow.
However you haven't been able to do much, as lately your village has been attracting adventurers. Trouble, the lot of them.
[[I put up with them.|Option 1]]
[[They get on my nerves.|Option 2]]
(set: $masontools to 0, $bow to 0, $arrows to 0, $farmtools to 1, $shovel to 1)
Ah yes, the noble pursuit of farmwork. Tending to the earth, helping life to grow. Plowing has toned your muscles and built up your stamina. The large goats you raise have trouble knocking you down when they get wily.
However you haven't been able to do much, as lately your village has been attracting adventurers. Trouble, the lot of them.
[[I put up with them.|Option 1]]
[[They get on my nerves.|Option 2]]
Of course, but lately they've been more trouble than they're worth.
[[Next]]
You seem to be holding a grudge. Care to share?
[[I'd rather not.|Next]]
In fact, more groups of adventurerers have been showing up lately than problems. Little more than thieves, really. Today, only one such man came to town.
And the fact that you are basically the person who anyone visits first when they come is annoying.
[[What does //he// want?|Talk to adventurerer]]
(set: $herotalk to (font: 'Courier New'))
$herotalk[Greetings, peasant! I have come from a far away city to save you in your time of need! My name is Tiberious Grand Morristen...]
[[What a name...|Chat]]
$herotalk[...Augustine the Seventeenth, a hero. I heard of the problems plaguing your fair town and...]
[[Gods, when will he shut up?|Still talking]]
Maybe he'll shut up if you hit him with a nicely sized rock. Not like he's even paying attention to you anyway.
$herotalk[My great-great-great-great-great grandfather was a noble soldier in the war against the elves and he passed on his legacy to his son and...]
[[Hit him with a rock|Oops]]
(set: $gold to 15) (set: $armorset to 1) (set: $weapons to it + 1, $shields to it + 1, $fur to 0, $deaths to it + 1)
You bend down and pick up a rock that barely fits in your hand, a sharp edge cutting into your palm. He's still rambling by the time you pull your arm back to throw it.
Unfortunately for him, you manage to hit him in the right spot, killing him. Oops.
On the bright side, you now have $gold gold. You've also taken his armor, weapon, and shield.
[[Peace and quiet, at least?|Well, shit.]]
For the time being, but now you've got a body on your hands. You have to do something with the body.
[[Hide it, obviously]]
You do have a small, extra room in your basement. You don't use it for much anyways.
[[Go to basement|Basement]]
Lucky for you that no one from the village comes out to visit anyways. You drag the body down to the basement. It's a bit dusty but it will have to do. You place the armor, weapon shield in the corner opposite the body.
You can't keep the body here forever, you know. It will attract rats.
[[I'll bury him tonight|The Woods]]
[[I'll send it down the river|The River]]
[[I'm going to burn it|The Stone Pass]]
(set: $furs to 0)
(set: $hp to 7) (set: $wolf_hp to 3)
Under the cover of night, you take your shovel, your (if: $bow is 1)[bow](else:)[knife] by your side, you quickly bury the body in the middle of a clearing. It looks obvious that it's fresh, but you aren't overly concerned with others pinning the blame on you.
(if:(either: 0,1) is 1)[A wolf appears! It looks injured and hungry.
[[Fight!]] ] (else:)[All clear]
[[Home]]
(set: $hp to 7) (set: $wolf_hp to 3)
Under the cover of night, (if: $bow is 1)[bow on hand,] (else:)[knife in hand,] you take the body to the nearby river. You roll the body into the river and watch as if floats away. You're not too concerned if someone finds it in the morning, as long as it's off your hands.
(if:(either: 0,1) is 1)[A wolf appears! It looks injured and hungry.
[[Fight!]] ] (else:)[All clear]
[[Home]]
(set: $hp to 7) (set: $wolf_hp to 3)
The walls of stone stretched far above you. The stone pass was not well traveled, as sometimes bandits will set up shop here to harrass the merchants that travel through here. Though being the rainy season, most merchants won't come here due to near constant flooding.
You found the driest ground, placed the body down, and then covered it up with wood and set it ablaze. You kept your hand on your (if: $bow is 1)[bow] (else:)[knife] to protect yourself.
(if:(either: 0,1) is 1)[A wolf appears! It looks injured and hungry.
[[Fight!]] ] (else:)[All clear]
[[Home]]
Home sweet home. The body gone, you place your spoils on the table. (if: $bow is 1)[ You place your bow and arrows back where they belong.](else:)[You clean off your knife.]
You make your way to bed, suddenly tired. At least the body is out of your hands now. They would probably just chalk it up to a hazard of adventuring, and forget about it later. You can figure out what to do with the other things later.
[[Sleep]]
(set: $fur to 0)
(if:(either: 0, 1) is 0)[The wolf bites you!
(set: $hp to $hp - 1)
(if: $hp < 1)[ You are [[dead|Outside Your House]]! ]
(else:)[ Your health is $hp.
[[Fight!]]
[[Flee!|Home]] ]
]
(else:)[ You hit the wolf!
(if: $bow is 1)[(set: $wolf_hp = $wolf_hp - (either: 1,2), $arrows = it - 1)](else:)[(set: $wolf_hp = $wolf_hp - 1)]
(if: $wolf_hp < 1)[ The [[wolf is dead|Search]]! ]
(else:)[
Its health is $wolf_hp.
Your health is $hp.
[[Fight!]]
[[flee|Home]] ]
]
(set: $gold = $gold + 3) (set: $fur = it + 1)[You now have $gold gold and $fur furs.] (if: $bow is 1)[You have $arrows arrows left.]
[[Go home->Home]]
(set: $hp to 7)
You wake up to the sound of knocking on your door. Yawning, you make your way to the door.
You hesitate for a moment. The knocking continues.
[[Arm yourself]]
[[Answer the door]]
You decide that you'd rather be prepared for a fight. You grab your (if: $bow is 1)[bow, slinging the quiver over your shoulder.](else:)[knife, gripping it tightly]
[[Answer the door]]
(set: $dungeon_rooms to 0)
Taking a deep breath, you open the door.
At the door are a woman with loose fitting robes and a short, bulky dwarf.
[[Can I help you?]]
(set: $herotalk to (color: #66194d) + (font: 'Arial'))
$herotalk[Hello. We're looking for our friend Sir Augustine. He was supposed to arrive yesterday and all three of us were going to meet up, but we haven't seen him.]
The woman then goes on to describe the adventurer you killed yesterday.
[[Lie to them|Lie]]
[[Tell them the truth|Truth]]
"No, I haven't seen anyone like him."
The woman narrows her eyes at you.
$herotalk[All right. Sorry for bothering you. Have a nice day.]
As the two leave, you see the dwarf whisper to the woman. They'll be back later, most likely.
[[Go downstairs|Small Room]]
You tell the woman you saw him go towards the location that you brought his body, but left out the part about him being a corpse.
$herotalk[We will go look for him there. Thank you.]
And with that, they both leave.
[[Go downstairs|Small Room]]
You descend into the basement once again, heading right for the small room. You need to hide the evidence that you killed him.
Staring at the back wall of the small room, you remember why you didn't use it as much. The back wall was cracked and starting to crumble. The room seemed to be an afterthought.
Then it came to you: dig out the back wall, hide the stuff in the hole.
(if: $rooms < 1)[[[Start now|Dig]]](else:)[[[Go inside|Dungeon Start]]]
[[Get supplies first|Stock up]]
You start by (if: $chisel is 1)[chiseling away the stone, taking only a couple of hours](else:)[clawing at the stone with your hands through the night].
Once there is a hole big enough to build a passage, you (if: $shovel is 1)[start digging it out](else:)[pull the dirt away with your hands.]
It takes (if: $shovel is 1)[half a day](else:)[an entire day], but you manage to carve out an entrance of sorts.
(set: $rooms to 1, $passages to 1)
[[Go inside?|Dungeon Start]]
[[Or grab supplies?|Stock up]]
Smart move, making sure the ceiling won't collapse on you while you're in there. Plus, you want to grab some tools that you need.
[[Gather materials|Gather]]
[[Shop]]
Gather [[wood|Wood]], [[stones|Stones]], or go [[hunting|Hunt]]?
Your health is $hp.
You have $fur furs, $gold gold, and $arrows arrows. You have gathered $wood wood and $stone stones.
(if: $rooms > 10)[ [[Find monsters]] ]
[[Rest up|Rest]]
[[Head back?|Small Room]]
(set: $pick_cost to 2, $shovel_cost to 1, $rope_cost to 5, $chisel_cost to 6, $hammer_cost to 6, $arrows_cost to 3, $bow_cost to 10, $nail_cost to 2, $trap_cost to 2, $smchest_cost to 10, $medchest_cost to 15, $lgchest_cost to 20, $chair_cost to 12, $table_cost to 20)
You enter the general store. The man behind the counter greets you.(if: $rooms > 6)[He informs you of new items in the shop.]
[[Leave|Small Room]]
Your gold: $gold
You own: $fur furs. [[Sell]] $arrows arrows. $trap traps. (if: $bow is 1)[You also have your bow.] (if: $masontools is 1)[You also have your stone mason tools.] (if: $farmtools is 1)[You also have your farm tools.]
Pickaxe-$pick_cost gold. [[Buy|Buy pick]]
Shovel-$shovel_cost gold.[[Buy|Buy shovel]] (if: $farmtools is 1)[You already have one.]
Rope, 50 ft-$rope_cost gold. [[Buy|Buy rope]]
Chisel-$chisel_cost gold. [[Buy|Buy chisel]] (if: $masontools is 1)[You already have one.]
Hammer and nails-$hammer_cost gold.[[Buy|Buy hammer]] (if: $masontools is 1)[You already own a hammer.]
Nails (10)-$nail_cost gold. [[Buy|Buy nails]]
Arrows (5)-$arrows_cost gold.[[Buy|Buy arrows]]
Bow-$bow_cost gold. [[Buy|Buy bow]] (if: $bow is 1)[You already have one.]
Trap-$trap_cost gold. [[Buy|Buy trap]]
Small chest-A small wooden chest. Can hold small items such as gold, jewelry or gems.$smchest_cost gold. [[Buy|Buy smchest]]
Medium chest-A medium wooden chest. Can hold small bucklers, chainmail, short bows, or short swords. $medchest_cost gold. [[Buy|Buy medchest]]
Large chest-A large wooden chest. Can hold plate armor, small warhammers, or longbows. $lgchest_cost gold.[[Buy|Buy lgchest]]
(if: $rooms > 6)[Chair-A nicely carved wooden chair. $chair_cost gold. [[Buy|Buy chair]]]
(if: $rooms > 6)[Table-A long table. $table_cost gold. [[Buy|Buy table]]]
(set: $wood to it + (random: 10, 12))
You have gathered $wood wood.
[[Go back|Gather]]
(set: $stone to it + (random: 8, 10))
You have gathered $stone stones.
[[Go back|Gather]]
You move through the forest, following tracks.
(if: (either: 0, 1) is 1)[A wolf appears! (set: $wolf_hp to 5, $wolf to 1)](else:)[A deer appears! (set: $deer_hp to 2, $deer to 1)]
(if: $wolf is 1)[[[Fight|Fight Wolf]]](else:)[[[Fight|Fight Deer]]]
[[Go back|Gather]]
(if: $fur > 0)[ (set: $fur = $fur - 1) (set: $gold to $gold + (random: 4, 6))]
You now have $gold gold.
You have $fur furs remaining.
(if: $fur > 0)[ [[Sell]] ](else:)[You have no furs left to sell.]
[[Back|Shop]]
(if: $gold > 1)[ (set: $pickaxe = $pickaxe + 1) (set: $gold to $gold - 2)](else:)[You don't have enough money!]
You have $gold gold.
[[Back|Shop]]
(if: $gold > 0)[ (set: $shovel = $shovel + 1) (set: $gold to $gold - 1)](else:)[You don't have enough money!]
You have $gold gold.
[[Back|Shop]]
(if: $gold > 4)[ (set: $rope = $rope + 1) (set: $gold to $gold - 5)](else:)[You don't have enough money!]
You have $gold gold.
[[Back|Shop]]
(if: $gold > 5)[ (set: $chisel = $chisel + 1) (set: $gold to $gold - 6)](else:)[You don't have enough money!]
You have $gold gold.
[[Back|Shop]]
(if: $gold > 5)[ (set: $hammer = $hammer + 1, $nails = $nails + 10) (set: $gold to $gold - 6)](else:)[You don't have enough money!]
You have $gold gold.
[[Back|Shop]]
(if: $gold > 2)[ (set: $arrows = $arrows + 5) (set: $gold to $gold- 3)](else:)[You don't have enough money!]
You have $gold gold and $arrows arrows.
[[Back|Shop]]
(if: $gold > 9)[ (set: $smchest = $smchest + 1) (set: $gold to $gold - 10)](else:)[You don't have enough money!]
You have $gold gold.
[[Back|Shop]]
(if: $gold > 14)[ (set: $medchest = $medchest + 1) (set: $gold to $gold - 15)](else:)[You don't have enough money!]
You have $gold gold.
[[Back|Shop]]
(if: $gold > 19)[ (set: $lgchest = $lgchest + 1) (set: $gold to $gold - 20)](else:)[You don't have enough money!]
You have $gold gold.
[[Back|Shop]]
(if: $gold > 9)[ (set: $bow = $bow + 1) (set: $gold to $gold - 10)](else:)[You don't have enough money!]
You have $gold gold.
[[Back|Shop]]
(if: $gold > 1)[ (set: $trap = $trap + 1) (set: $gold to $gold - 2)](else:)[You don't have enough money!]
You have $gold gold.
[[Back|Shop]]
(if:(either: 0, 1) is 0)[The wolf bites you!
(set: $hp to $hp - 1)
(if: $hp < 1)[ You are [[dead|Outside Your House]]! ]
(else:)[ Your health is $hp.
[[Fight|Fight Wolf]]
[[Flee!|Gather]] ]
]
(else:)[ You hit the wolf!
(if: $bow is 1)[(if: $arrows > 0)[(set: $wolf_hp = $wolf_hp - (either: 1,2), $arrows = it - 1)]](else:)[(set: $wolf_hp = $wolf_hp - 1)]
(if: $wolf_hp < 1)[ The [[wolf is dead|Skin]]! ]
(else:)[
Its health is $wolf_hp.
Your health is $hp.
[[Fight|Fight Wolf]]
[[Flee!|Gather]] ]
]
(set: $gold = $gold + (random: 3, 4)) (set: $fur = it + 1)[You now have $gold gold and $fur furs.] (if: $bow is 1)[You have $arrows arrows left.]
[[Go back|Gather]]
(if:(either: 0, 1) is 0)[The deer hits you!
(set: $hp to $hp - 1)
(if: $hp < 1)[ You are [[dead|Outside Your House]]! ]
(else:)[ Your health is $hp.
[[Fight|Fight Deer]]
[[Flee!|Gather]] ]
]
(else:)[ You hit the deer!
(if: $bow is 1)[(if: $arrows >0)[(set: $deer_hp = $deer_hp - (either: 1,2), $arrows = it - 1)]](else:)[(set: $deer_hp = $deer_hp - 1)]
(if: $deer_hp < 1)[ The [[deer is dead|Skin]]! ]
(else:)[
Its health is $deer_hp.
Your health is $hp.
[[Fight|Fight Deer]]
[[Flee!|Gather]] ]
]
(if: $armor is 1)[(set: $hp to 12)](else:)[(set: $hp to 7)]
You feel refreshed.
[[Go back|Gather]]
(set: $hero_hp to (random: 6, 12), $monster_hp to 2) (if: $armor > 0)[(set: $hp to 12)](else:)[(set: $hp to 7)]
Not bad. You and a friend could stand side by side, but it's a bit of a tight fit. (if: $rooms < 3)[But this is a bit too easy to get into as is.]
You have currently dug $rooms rooms and $passages passages, and have set up $woodplaced wood supports, $stoneplaced stone supports, and $trap_set traps. You have $wood wood, $stone stones, $smchest small chests, $medchest medium chests, $lgchest large chests, (if: $rooms > 10)[$monster wandering monsters,] $treasure treasures, and $armorset armor, $weapons weapons, and $shields shields.
(if: $rooms > 10)[(if: (either: 0, 1) is 1)[A wandering hero appears!] [[Fight!|Wandering Hero]]](else:)[No one is here.]
(if: $heros is 1)[[[Fight|Hero fight 1]]]
[[Gather supplies|Stock up]]
[[Decorate rooms|Decorate]]
[[Craft supports]]
[[Set supports]]
[[Set traps]]
(if: $armor is 0)[[[Wear the armor|Don armor]]](else:)[You are already wearing armor.]
[[Continue digging|Dig!]]
(if: $rooms > 1)[ [[Room 1]] ]
(if: $shovel is 1)[(set: $rooms to it + 1, $passages to it + (either: 1, 2))](else:)[(set: $rooms to it + 1, $passages to it + 1)]
You dig some more.
(if: $woodplaced < 1)[You should probably put up some supports soon.](else:)[You have supports in place]
(if: $rooms > 6)[You hear the door open upstairs.](else:)[(if: $deaths > 2)[The door has been closed.]]
(if: $rooms < 22)[[[Keep going|Dig!]]](else:)[You feel you have enough rooms]
[[Back to start|Dungeon Start]]
(if: $rooms > 6)[(if: $deaths < 2)[[[Investigate|They're back]]]](else:)[(if: $deaths > 2)[You have dealt with the problem.]]
You can either craft stone supports or wood ones.
Wood supports- 10 wood and 2 nails each.
Stone supports-(if: $chisel is 1)[10 stones each](else:)[15 stones each]
You currently have $woodsupport wood ones and $stonesupport stone ones.
[[Craft stone]]
[[Craft wood]]
[[Return|Dungeon Start]]
(if: $chisel is 1)[(if: $stone > 9)[(set: $stone to it - 10, $stonesupport to it + 1) You made a stone support.](else:)[You don't have enough stone.]](else:)[(if: $stone > 14)[(set: $stone to it - 15, $stonesupport to it + 1) You made a stone support.](else:)[You don't have enough stone.]]
You have $stone stones left.
(if: $chisel is 1)[(if: $stone > 10)[[[Craft|Craft stone]]](else:)[You don't have enough stone.]](else:)[(if: $stone > 15)[[[Craft|Craft stone]]](else:)[You don't have enough stone.]]
[[Back|Craft supports]]
(if: $wood > 9)[(set: $wood to it - 10, $woodsupport to it + 1) (set: $nails to it - 2) You have made a support.](else:)[You don't have enough wood.]
You have $wood wood and $nails nails left.
(if: $wood > 10)[[[Craft|Craft wood]]](else:)[You don't have enough wood.]
[[Back|Craft supports]]
(if: $smchestrm1 < 1)[An empty room.](else:)[There are $smchestrm1 small chests here.]
(if: $medchestrm1 < 1)[A bland room.](else:)[There are $medchestrm1 medium chests here.]
(if: $lgchestrm1< 1)[A drab room.](else:)[There are $lgchestrm1 large chests in here.]
(if: $rooms > 2)[[[Go further|Room 2]]]
[[Back to start|Dungeon Start]]
(set: $smchest to it - 1, $smchestrm1 to it + 1)
You place a small chest in this room.
(if: $smchest > 0)[[[Place another?|small chest room 1]]]
[[Back|Decorate]]
(set: $medchest to it - 1, $medchestrm1 to it + 1)
You place a small chest in this room.
(if: $medchest > 0)[[[Place another?|medium chest room 1]]]
[[Back|Decorate]]
(set: $lgchest to it - 1, $lgchestrm1 to it + 1)
You place a small chest in this room.
(if: $lgchest > 0)[[[Place another?|large chest room 1]]]
[[Back|Decorate]]
(if: $smchestrm2 < 1)[An empty room.](else:)[There are $smchestrm2 small chests here.]
(if: $medchestrm2 < 1)[A bland room.](else:)[There are $medchestrm2 medium chests here.]
(if: $lgchestrm2< 1)[A drab room.](else:)[There are $lgchestrm2 large chests in here.]
(if: $rooms > 3)[[[Go Left|Room 3]]]
(if: $rooms > 4)[[[Go Right|Room 4]]]
[[Back|Room 1]]
You have $woodsupport wood supports and $stonesupport stone supports available.
[[Place wood|Place wood supports]]
[[Place stone|Place stone supports]]
[[Back|Dungeon Start]]
(if: $woodsupport > 0)[(set: $woodsupport to it - 1, $woodplaced to it + 1) You have set up a wood support.](else:)[You have no more supports available.]
You have $woodsupport wood supports left.
(if: $woodsupport > 0)[[[Place another|Place wood supports]]](else:)[You have no more wood supports available.]
[[Back|Set supports]]
(if: $stonesupport > 0)[(set: $stonesupport to it - 1, $stoneplaced to it + 1) You have set up a stone support.](else:)[You have no more supports available.]
You have $stonesupport stone supports left.
(if: $stonesupport > 0)[[[Place another|Place stone supports]]](else:)[You have no more stone supports available.]
[[Back|Set supports]]
(if: $smchestrm3 < 1)[An empty room.](else:)[There are $smchestrm3 small chests here.]
(if: $medchestrm3 < 1)[A bland room.](else:)[There are $medchestrm3 medium chests here.]
(if: $lgchestrm3< 1)[A drab room.](else:)[There are $lgchestrm3 large chests in here.]
(if: $monster < 1)[Quiet.](else-if: $monster > 3)[A scattering of bones are here.]
[[Go back|Room 2]]
(if: $rooms > 6)[[[Go right|Room 6]]]
(if: $rooms > 8)[[[Go straight|Room 8]]]
(if: $smchestrm4 < 1)[An empty room.](else:)[There are $smchestrm4 small chests here.]
(if: $medchestrm4 < 1)[A bland room.](else:)[There are $medchestrm4 medium chests here.]
(if: $lgchestrm4< 1)[A drab room.](else:)[There are $lgchestrm4 large chests in here.]
[[Go back|Room 2]]
(if: $rooms > 5)[[[Continue|Room 5]]]
(set: $smchest to it - 1, $smchestrm2 to it + 1)
You place a small chest in this room.
(if: $smchest > 0)[[[Place another?|small chest room 2]]]
[[Back|Decorate]]
(set: $medchest to it - 1, $medchestrm2 to it + 1)
You place a medium chest in this room.
(if: $medchest > 0)[[[Place another?|medium chest room 2]]]
[[Back|Decorate]]
(set: $lgchest to it - 1, $lgchestrm2 to it + 1)
You place a large chest in this room.
(if: $lgchest > 0)[[[Place another?|large chest room 2]]]
[[Back|Decorate]]
You've carved a large room. Maybe a few chairs and tables would make it feel less empty.
(if: $chairrm6 > 0)[There are $chairrm6 chairs here.]
(if:$tablerm6 > 0)[There are $tablerm6 tables here.]
[[Back|Room 3]]
Part of the floor has collapsed, revealing an empty cavern underneath.
(if: $rooms > 12)[(if: $rope is 1)[[[Climb down|Room 12]]]](else:)[You need rope.]
[[Back|Room 3]]
(set: $smchest to it - 1, $smchestrm3 to it + 1)
You place a small chest in this room.
(if: $smchest > 0)[[[Place another?|small chest room 3]]]
[[Back|Decorate]]
(set: $medchest to it - 1, $medchestrm3 to it + 1)
You place a medium chest in this room.
(if: $medchest > 0)[[[Place another?|medium chest room 3]]]
[[Back|Decorate]]
(set: $lgchest to it - 1, $lgchestrm3 to it + 1)
You place a large chest in this room.
(if: $lgchest > 0)[[[Place another?|large chest room 3]]]
[[Back|Decorate]]
Carefully, you climb down, noticing the lava pouring out of one of the walls. You don't want to risk getting burnt alive by digging here.
(if: $monster > 10)[Eyes stare back at you in the scattered light.]
[[Climb up|Room 8]]
The room pitches downwards towards a large fissure.
(if: $smchestrm4 < 1)[An empty room.](else:)[There are $smchestrm4 small chests here.]
(if: $medchestrm4 < 1)[A bland room.](else:)[There are $medchestrm4 medium chests here.]
(if: $lgchestrm4< 1)[A drab room.](else:)[There are $lgchestrm4 large chests in here.]
(if: $rooms > 9)[(if: $pickaxe is 1)[[[Carve out the fissure|Room 9]]](else:)[You don't have the right tool.]]
(if: $rooms > 7)[[[Go left|Room 7]]]
[[Go back|Room 4]]
A large, empty cavern lies before you. The outline of multiple passages can be seen on the far side.
(if: $rooms > 10)[[[Go straight|Room 10]]]
(if: $rooms > 11)[[[Go to the far left|Room 11]]]
(if: $rooms > 14)[[[Go left|Room 14]]]
(if: $rooms > 13)[[[Go right|Room 13]]]
(if: $rooms > 15)[[[Go far right|Room 15]]]
[[Go back|Room 5]]
Narrow, and full of winding pathways.
(if: $rooms > 15)[[[Go straight|Room 15]]]
(if: $rooms > 16)[[[Go left, upwards|Room 16]]]
(if: $rooms > 17)[[[Go left, downwards|Room 17]]]
[[Go back|Room 5]]
(set: $sorc_hp to 8, $heros to 1)(set: $herotalk to (font: 'Arial') + (color: #66194d)) (if: $armor is 1)[(set: $hp to 12)](else:)[(set: $hp to 7)]
The woman and the dwarf from earlier spot you as you re-enter your basement.
$herotalk[You! You killed our friend! Prepare to die.]
The sorceress attacks you first.
[[Fight!|Hero fight 1]]
[[Flee!|Dungeon Start]]
(if: $chair > 0)[(set: $chair to it - 1, $chairrm6 to it + 1) You place a chair in the room.](else:)[You have no more chairs to place.]
You have $chair chairs available.
[[Place another?|Add chair]]
[[Back|Decorate]]
(if: $gold > 11)[ (set: $chair = $chair + 1) (set: $gold to $gold - 12)](else:)[You don't have enough money!]
You have $gold gold.
[[Back|Shop]]
(if: $gold > 19)[ (set: $table = $table + 1) (set: $gold to $gold - 20)](else:)[You don't have enough money!]
You have $gold gold.
[[Back|Shop]]
(if: $table > 0)[(set: $table to it - 1, $tablerm6 to it + 1) You place a table in the room.](else:)[You have no more tables to place.]
[[Place another?|Add table]]
[[Back|Decorate]]
(set: $smchest to it - 1, $smchestrm4 to it + 1)
You place a small chest in this room.
(if: $smchest > 0)[[[Place another?|small chest room 4]]]
[[Back|Decorate]]
(set: $medchest to it - 1, $medchestrm4 to it + 1)
You place a medium chest in this room.
(if: $medchest > 0)[[[Place another?|medium chest room 4]]]
[[Back|Decorate]]
(set: $lgchest to it - 1, $lgchestrm4 to it + 1)
You place a large chest in this room.
(if: $lgchest > 0)[[[Place another?|large chest room 4]]]
[[Back|Decorate]]
(set: $smchest to it - 1, $smchestrm5 to it + 1)
You place a small chest in this room.
(if: $smchest > 0)[[[Place another?|small chest room 5]]]
[[Back|Decorate]]
(set: $medchest to it - 1, $medchestrm5 to it + 1)
You place a medium chest in this room.
(if: $medchest > 0)[[[Place another?|medium chest room 5]]]
[[Back|Decorate]]
(set: $lgchest to it - 1, $lgchestrm5 to it + 1)
You place a large chest in this room.
(if: $lgchest > 0)[[[Place another?|large chest room 5]]]
[[Back|Decorate]]
(if:(either: 0, 1) is 0)[The sorceress hits you!
(set: $hp to $hp - 1)
(if: $hp < 1)[ You are [[dead|Outside Your House]]! ]
(else:)[ Your health is $hp.
[[Fight|Hero fight 1]]
[[Flee!|Dungeon Start]] ]
]
(else:)[ You hit the sorceress!
(if: $bow is 1)[(if: $arrows > 0)[(set: $sorc_hp = $sorc_hp - (either: 1,2), $arrows = it - 1)]](else:)[(set: $sorc_hp = $sorc_hp - 1)]
(if: $sorc_hp < 1)[ The [[sorceress is dead|Breather]]! (set: $sorcdeath to 1)]
(else:)[
Her health is $sorc_hp.
Your health is $hp.
[[Fight|Hero fight 1]]
[[Flee!|Dungeon Start]] ]
]
(if:(either: 0, 1) is 0)[The dwarf hits you!
(set: $hp to $hp - 1)
(if: $hp < 1)[ You are [[dead|Outside Your House]]! ]
(else:)[ Your health is $hp.
[[Fight|Hero fight 2]]
[[Flee!|Dungeon Start]] ]
]
(else:)[ You hit the dwarf!
(if: $bow is 1)[(if: $arrows > 0)[(set: $dwarf_hp = $dwarf_hp - (either: 1,2), $arrows = it - 1)]](else:)[(set: $dwarf_hp = $dwarf_hp - 1)]
(if: $dwarf_hp < 1)[ The [[dwarf is dead|Loot]]! ]
(else:)[
His health is $dwarf_hp.
Your health is $hp.
[[Fight|Hero fight 2]]
[[Flee!|Dungeon Start]] ]
]
You have $smchest small chests available, $medchest medium chests available, and $lgchest large chests available. You also have $table tables and $chair chairs available. [[Back|Dungeon Start]]
[[Place a small chest (1)|small chest room 1]]
[[Place a medium chest(1)|medium chest room 1]]
[[Place a large chest(1)|large chest room 1]]
[[Place a small chest(2)|small chest room 2]]
[[Place a medium chest(2)|medium chest room 2]]
[[Place a large chest(2)|large chest room 2]]
[[Place a small chest(3)|small chest room 3]]
[[Place a medium chest(3)|medium chest room 3]]
[[Place a large chest(3)|large chest room 3]]
[[Place a small chest(4)|small chest room 4]]
[[Place a medium chest(4)|medium chest room 4]]
[[Place a large chest(4)|large chest room 4]]
[[Place a small chest(5)|small chest room 5]]
[[Place a medium chest(5)|medium chest room 5]]
[[Place a large chest(5)|large chest room 5]]
[[Place a chair in Room 6|Add chair]]
[[Place a table in Room 6|Add table]]
[[Place a chair in Room 16|Add chair 2]]
[[Place a table in Room 16|Add table 2]]
[[Place a small chest(19)|small chest room 19]]
[[Place a medium chest(19)|medium chest room 19]]
[[Place a large chest(19)|large chest room 19]]
(set: $gold to it + 42, $treasure to it + 2, $armorset to it + 1, $weapons to it + 1, $heros to 0, $deaths to it + 2)
You now have $gold gold, $treasure treasures, $armorset armors, and $weapons weapons.
[[Back|Dungeon Start]]
(if: $armor is 1)[(set: $hp to 12)](else:)[(set: $hp to 7)] (set: $dwarf_hp to 10)
You take a quick breather after killing the woman, but the dwarf rushes at you!
[[Fight|Hero fight 2]]
[[Flee!|Dungeon Start]]
Little more than a narrow hallway.
(if: $rooms > 13)[[[Right|Room 13]]]
(if: $rooms > 14)[[[or left?|Room 14]]]
(if: $rooms > 21)[[[????|Secret Room]]](if: $secrets is 1)[Secret Oasis found]
[[Go back|Room 9]]
Little more than a narrow hallway.
(if: $rooms > 14)[[[Right|Room 14]]]
(if: $rooms > 10)[[[Straight|Room 15]]]
[[Go back|Room 9]]
Little more than a narrow hallway.
(if: $rooms > 11)[[[Left|Room 11]]]
(if: $rooms > 13)[[[Right|Room 10]]]
(if: $rooms > 10)[[[Straight|Room 13]]]
[[Go back|Room 9]]
Little more than a narrow hallway.
(if: $rooms > 10)[[[Left|Room 10]]]
(if: $rooms > 15)[[[Right|Room 15]]]
(if: $rooms > 14)[[[Straight|Room 14]]]
[[Go back|Room 9]]
Little more than a narrow hallway.
(if: $rooms > 13)[[[Left|Room 13]]]
(if: $rooms > 11)[[[Straight|Room 11]]]
[[Go back|Room 9]]
(if: $armorset > 0)[(set: $armorset to it - 1, $armor to it + 1, $hp to 12) You decide to wear the armor. It's a bit heavy, but you'll get used to it soon enough.](else:)[You have no armor to put on.]
[[Back|Dungeon Start]]
A large, circular room spreads out before you, a soft blue glow from the crystals growing on the walls light up the darkness.
(if: $chairrm16 < 2)[Tables and chairs would be a nice touch here.]
There are $chairrm16 chairs and $tablerm16 tables here.
[[Back|Room 7]]
You hear a low gurgling sound close by you enter this room, though you are not sure where it is coming from exactly. You have to crouch in order to move through this room.
(if: $monster > 6)[Footsteps echo as they scatter from your torchlight.]
(if: $rooms > 18)[[[Follow the sound?|Room 18]]]
[[Go back|Room 7]]
You spot a gurgling stream that cuts through the stone, echoing off the walls. A breath of wind brushes past your face as you get closer to the stream. The openings in the walls are big enough for you to crawl through.
(if: $rooms > 19)[[[Go upstream?|Room 19]]]
(if: $rooms > 20)[[[Go downstream?|Room 20]]]
[[Back|Room 17]]
(set: $secret to 1, $gold to it + 10, $treasure to it + 3, $lgchest to it + 1)
Somehow, you've stumbled upon a new little cavern, green moss covers the ground, and in the center a pond. The pond has a large, flat rock in the middle of it, where you can see a large chest just sitting there.
Wading out, you open the chest to find 10 gold pieces and 3 treasures in it. You haul the chest back with you.
[[Back|Room 10]]
(if: $trap_set > 0)[(if: (either: 0, 1) is 1)[(set: $trap_set to it - 1, $hero_hp to it - (random: 3, 4)) Your trap got the hero!](else:)[(set: $trap_set to it - 1) Your trap broke!]](else: $trap_set < 1)[You have no traps set up. (set: $trap_set to 0)] (if: $monster > 0)[(if: (either: 0, 1) is 1)[(set: $monster_hp to it - 1, $hero_hp to it - (random: 4, 5)) The hero is injured.](else:)[(set: $monster to it - 1) The hero fended off the monster!]](else:)[(if: $monster < 1)[There are no monsters left. (set: $monster to 0)]]
(if:(either: 0, 1) is 0)[The hero hits you!
(set: $hp to $hp - 1)
(if: $hp < 1)[ You are [[dead|Outside Your House]]! ]
(else:)[ Your health is $hp.
[[Fight|Wandering Hero]]
[[Flee!|Dungeon Start]] ]
]
(else:)[ You hit the hero!
(if: $bow is 1)[(if: $arrows > 0)[(set: $hero_hp = $hero_hp - (either: 1,2), $arrows = it - 1)]](else:)[(set: $hero_hp = $hero_hp - 1)]
(if: $hero_hp < 1)[ The [[hero is dead|Loot!]]! ]
(else:)[
Their health is $hero_hp.
Your health is $hp.
[[Fight|Wandering Hero]]
[[Flee!|Dungeon Start]] ]
]
(set: $gold to it + (random: 5, 10), $treasure to it + (random: 1, 3), $armorset to it + (either: 0, 1), $weapons to it + 1, $shields to it + (either: 0, 1), $arrows to it + (either: 0, 2), $deaths to it + 1)
You now have $gold gold, $treasure treasures, $armorset armors, $weapons weapons, $arrows arrows, and $shields shields.
[[Back|Dungeon Start]]
(if: $trap > 0)[(set: $trap to it - 1, $trap_set to it + 1) You have set up a trap.](else:)[You have no more traps to set up.]
You have $trap traps available.
(if: $trap > 0)[[[Set another|Set traps]]](else:)[You have no traps remaining.]
[[Back|Dungeon Start]]
You start tracking down monsters.
(if: (either: 0, 1) is 1)[(set: $monster_spot to 1)You spot a monster.](else:)[(set: $monster_spot to 0)The monsters are as elusive as ever.]
(if: $monster_spot is 1)[ [[Lure monster]] ](else:)[No monsters.]
[[Back|Gather]]
(if: $gold > 4)[(set: $gold to it - (random: 3, 5), $monster to it + 1) You lure the monster into your home with a few coins.](else:)[It runs away.]
[[Back|Gather]]
(if: $chair > 0)[(set: $chair to it - 1, $chairrm16 to it + 1) You place a chair in the room.](else:)[You have no more chairs to place.]
You have $chair chairs available.
[[Place another?|Add chair 2]]
[[Back|Decorate]]
(if: $table > 0)[(set: $table to it - 1, $tablerm16 to it + 1) You place a table in the room.](else:)[You have no more tables to place.]
[[Place another?|Add table 2]]
[[Back|Decorate]]
You crawl out into the room a few feet before standng up. It's cold, and the stream has made the air damp. (if: $smchestrm19 < 1)[You could put a few chests in here.](else:)[There are $smchestrm19 small chests, $medchestrm19 medium chests, and $lgchestrm19 large chests in here.]
[[Back|Room 18]]
You crawl a few feet into the room before standing up, taking in the space around you. The stream goes straight for a few feet before curving off to the right and disappearing into the wall again. Stalactites and stalagtites litter the cavern, water dripping from the ceiling. You can make out the edge of another opening in the rock on the far wall.
(if: $rooms > 21)[[[Explore it?|Room 21]]]
[[Back|Room 18]]
(set: $smchest to it - 1, $smchestrm19 to it + 1)
You place a small chest in this room.
(if: $smchest > 0)[[[Place another?|small chest room 19]]]
[[Back|Decorate]]
(set: $medchest to it - 1, $medchestrm19 to it + 1)
You place a medium chest in this room.
(if: $medchest > 0)[[[Place another?|medium chest room 19]]]
[[Back|Decorate]]
(set: $lgchest to it - 1, $lgchestrm19 to it + 1)
You place a large chest in this room.
(if: $lgchest > 0)[[[Place another?|large chest room 19]]]
[[Back|Decorate]]
Stepping into this room, you feel a sense of dread wash over you. All of your work, all those days you spent digging down here, and now you realize: Adventurerers will never leave you alone now. You've created a dungeon, full of traps, monsters, and most of all, treasure.
And you are the resident Ruler of the Dungeon. The one that adventurerers from all over will come and try to defeat.
You will never know peace now.
[[Accept your fate|End]]
(set: $smchesttotal to it + $smchestrm1 + $smchestrm2 + $smchestrm3 + $smchestrm4 + $smchestrm5 + $smchestrm19) (set: $medchesttotal to it + $medchestrm1 + $medchestrm2 + $medchestrm3 + $medchestrm4 + $medchestrm5 + $medchestrm19) (set: $lgchesttotal to it + $lgchestrm1 + $lgchestrm2 + $lgchestrm3 + $lgchestrm4 + $lgchestrm5 + $lgchestrm19) (set: $chairtotal to it + $chairrm6 +$chairrm16, $tabletotal to it + $tablerm6 + $tablerm16)
You have dug out $rooms rooms and $passages passages in total.
(if: $secret is 1)[You found the secret room!](else:)[You did not find the secret room.]
Chests placed: $smchesttotal small chests, $medchesttotal medium chests, and $lgchesttotal large chests placed in total.
Furntiture placed: $chairtotal chairs and $tabletotal tables were placed in total.
Traps left: You had $trap_set traps left that you set up.
Heroes killed: $deaths heroes killed in total.
Wandering monsters: You had $monster monsters left wandering your dungeon.
You ended the game with $arrow arrows, $armorset armors, $weapons weapons, $shields shields, $gold gold, $fur furs, and $treasure treasures.
[[Play again?|Outside Your House]]
(if: $gold > 1)[ (set: $nails = $nails + 10) (set: $gold to $gold - 2)](else:)[You don't have enough money!]
You have $gold gold.
[[Back|Shop]]